Scott Cummings

Tag: experiment

Tone Lab – Dynamic Audio Synth Toy in Flash

by on Dec.18, 2010, under Experiments, Flash

I’ve been working on synthesizing audio in Flash for about a year off and on and decided to make something usable. I plan to add sharing at some point if people seem to enjoy it enough to make it worth it. Let me know what you think!

Tone Lab

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Dynamic Confetti in Flash

by on Aug.01, 2010, under Experiments, Flash, post

I wrote this little script to dynamically generate and animate confetti this afternoon. It’s not the best I could have done, but I didn’t want to spend more than 3 hours working this out. You can check out the source here. Refresh the page if you missed it.

To view this Flash Confetti Experiment, please download Flash.

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Flash Audio Synthesis Toy V1

by on May.08, 2010, under Experiments, Flash, Games, Music, post

NOTE: I’ve improved this and released some much better source code. Check out the Tune Lab Flash Audio Synth!

I’ve finally gotten around to making something out of the Flash Audio Synth code I’ve been working on. This is just a simple sound toy, inspired by Andre Michelle’s Tone Matrix. I’ll be working on some original ideas for sound toys now that I have a decent code base to work from. Make sure to hit the start button when you’re ready to hear your creation. Enjoy!

To view this Flash Audio Synthesis Toy Demo, please download Flash.

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Flash Synth Blocks Demo 1

by on Feb.16, 2010, under Experiments, Flash, Games, Music, post

So I decided to make something with the Flash synth experiment I did yesterday. This is a chord builder in the key of C, with seven different notes from low to high. This is just another step in the evolution of my Flash audio tool for a grand game scheme I’m working on. Try clicking around to make a nice sound!

Demo: Warning, Sound On Load!


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Flash Sound Synthesis Demo

by on Feb.14, 2010, under Experiments, Flash, Games, Music, post

I worked on this little demo along with some Pixel Bender exploration this weekend. I used the Adobe Flash 10 demo as a start. After playing around with their code a bit I decided to add the ability to control the pitch using Midi code, which makes the jump to musical use easy. I added some optimizations like look up tables for frequency conversions as well. My apologies for the messy code, but I hate it when people talk about developing without posting the code. The demo below transfers your mouse Y value into a Midi code which is then converted to the proper frequency and played. I plan to integrate this into a game project I’m working on, so the code will get cleaned up and I’ll keep posting as I make improvements.

Update: Cleaned up the source code. Check out to see how it works.



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