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	<title>Scott Cummings &#187; math</title>
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	<description>Scott Cummings</description>
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		<title>Flash Synth Blocks Demo 1</title>
		<link>http://scottedwardcummings.com/games/flash-synth-blocks-demo-1/</link>
		<comments>http://scottedwardcummings.com/games/flash-synth-blocks-demo-1/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 02:47:09 +0000</pubDate>
		<dc:creator>scott</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[dynamic music]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[synthesis]]></category>

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		<description><![CDATA[A chord builing toy using flash audio synthesis and sine waves.]]></description>
			<content:encoded><![CDATA[<p class="main_text">So I decided to make something with the Flash synth experiment I did yesterday. This is a chord builder in the key of C, with seven different notes from low to high. This is just another step in the evolution of my Flash audio tool for a grand game scheme I&#8217;m working on. Try clicking around to make a nice sound!</p>
<p><a href="/flash-synth-blocks/">Demo: Warning, Sound On Load!</a></p>
<p><a href="/downloads/block-synth.zip">Code</a></p>
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		<title>Flash Sound Synthesis Demo</title>
		<link>http://scottedwardcummings.com/games/flash-sound-synthesis-demo/</link>
		<comments>http://scottedwardcummings.com/games/flash-sound-synthesis-demo/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 23:14:19 +0000</pubDate>
		<dc:creator>scott</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[sine waves]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[synthesis]]></category>

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		<description><![CDATA[Sound synthesis in Flash demo.]]></description>
			<content:encoded><![CDATA[<p class="main_text">I worked on this little demo along with some Pixel Bender exploration this weekend. I used the <a href="http://www.adobe.com/products/flashplayer/features/">Adobe Flash 10 demo</a> as a start. After playing around with their code a bit I decided to add the ability to control the pitch using Midi code, which makes the jump to musical use easy. I added some optimizations like look up tables for frequency conversions as well. My apologies for the messy code, but I hate it when people talk about developing without posting the code. The demo below transfers your mouse Y value into a Midi code which is then converted to the proper frequency and played. I plan to integrate this into a game project I&#8217;m working on, so the code will get cleaned up and I&#8217;ll keep posting as I make improvements.</p>
<p>Update: Cleaned up the source code.  Check out SoundDemo.as to see how it works.</p>
<p><a href="/flash-synthesis-demo-1-flash-file/">Demo</a></p>
<p><a href="/downloads/sound.zip">Code</a></p>
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